Addiction, Andrew Smith, Andrew Smith Event, Book Review, Drugs, Dystopia, Paranoia, Violence, Young Adult

Review: The Marbury Lens by Andrew Smith

The Marbury Lens by Andrew Smith
Final Verdict: 3.5 out of 4.0
YTD: 34

This review may contain minor spoilers.


Plot/Story:
3 – Plot/Story is interesting & believable.

Poor Jack.  Sixteen years old and still a virgin.  Then, in one night, he has the opportunity to lose his virginity with the girl he likes, but chickens out; or, he can join his best friend in a threesome with his girlfriend, but he chickens out.  Later that night, he is picked-up by a doctor on a park bench and suddenly whether or not he remains a virgin may not be his choice, anymore.  Thus begins an incredibly wild ride, wherein Jack and his best friend, Conner, find themselves phasing in and out of two very different worlds.  In this world, they are inseparable, sharing a bond of love like that between two brothers.  In the other world, the hidden world seen only through the Marbury lens, they are mortal enemies – victims of entirely different circumstances and determined to survive, by any means necessary.  As Jack tries to balance between these worlds, he struggles with the fear and pain which were results of that horrible night with the doctor.  He meets a girl, tries to love her, but continues to drift away, like a junkie who can’t fight the desire for his next fix.   Jack and Conner, bound not just by their friendship but by what they did before their trip to London – what they did before they were introduced to Marbury, must find a way to come together in both worlds, or risk losing everything.


Characterization:
3 – Characters well-developed.

Usually, I am a fan of the characters in Smith’s stories.  He pays attention to characterization and character development because most of the stories (Stick and Ghost Medicine, in particular) are about the characters and their experiences.  The Marbury Lens, though, seems to be much more about the story and the bizarre worlds within it than it is about characters; because of this, I feel, the characters are lacking a bit.  Conner is probably the most likable and well-developed of the bunch.  Jack is interesting, but his back-and-forth perpetual decline seems permanently hopeless – if recovery or stability were ever a possibility (even if it turned out to be false hope or misleading), that would have added a great deal to his depth.  Jack’s parents are interesting in their absence, but his grandparents, in their presence, are shallowly evaluated.  Jack’s girlfriend, too, is rather dull – and their love story is not very believable, particularly considering the short time Jack & Conner spent in London, and how messed up Jack was (although, much of his time spent with the girlfriend is not shown to the reader directly, because he is simultaneously with her in the “real” world, while also with the boys in Marbury).  Perhaps the “real world” characters are less developed, though, because the intrigue is meant to be in Marbury.  Jack’s compatriots there, Ben and Griffin, are much more interesting, likable, and real than anyone, save Conner, who Jack might now outside of it.  Conner, of course, is present in both worlds, though, which might explain why he is the most interesting of them all.


Prose/Style:
4 – Extraordinary Prose/Style, enhancing the Story.

The story is fast-paced, strange, and disturbing.  Its prose matches these elements in various ways.  To keep up with the pace (the boys are not in London very long, nor is Jack in Marbury very long, but much has to happen in this time), Smith has constructed the prose into small pieces, like tiny bursts of energy being detonated over and over again.  There are some slower moments, such as when Seth is telling his story through Jack, but these are few and far between, and are helpful in keeping the reader from feeling burnt-out or overwhelmed by the rapid-fire sequence of events, particularly the back-and-forth between “real” life and Marbury life.  The construction is also linear, but not, which reflects the strangeness of the story.  Jack will return from a short visit to Marbury (what seems like a few hours), only to find that days have passed in the real world, and he has no idea where he is or what has happened.  Photos, letters, text messages, voicemails and others’ memories will serve to fill-in the gaps for Jack. Ultimately, the pace, style, and construction of the work help to set its tone, which is dark and unrestrained.


Additional Elements: Setting, Symbols/Motifs, Resolution, etc.
4 – Additional elements improve and advance the story.

Paranoia.  Guilt.  Addiction.  Self-abuse.  Violence.  These are the primary themes of The Marbury Lens.  At the beginning of the story, we find a classic case of “boy gets drunk and ends up in the wrong place at the wrong time.”  He is abducted and nearly raped, two events which will remain with him forever.  But the true haunting comes from what happens when he and Conner find Freddie Horvath, the disturbing doctor, and decide to punish him for what he has done.  There is an exploration of cruelty to innocents – from Jack’s experience at the beginning, to Seth’s tale (a ghost who shares his story with Jack, and who suffers brutally for a so-called moral mistake he made when he was a boy, in the late-1800s).  Of course, Marbury itself is a place of violence and destruction, where all people are hunted down by monsters and brutally murdered and devoured.  What is most interesting, perhaps, is what makes it possible for Marbury to exist – what allows certain people to see through the glasses, when others see only blackness.  Jack, Seth, Freddie, Henry, and Conner – they all exist in both places.  They can all see Marbury, and the can see so because they all share one common, terrible experience. 


Suggested Reading for:
Age Level: HS+
Interest: Violence, Guilt, Paranoia, Addiction, Dystopia, Multiverses, Escapism. 


 

Notable Quotes:

“Mind the gap.”

“What if the world was like one of those Russian nesting dolls?  What if we only saw one surface of it, the outside, but there was all kinds of other stuff going on, too?  . . . What if you had a chance to see a different layer, like flipping a channel or something?  Would you want to look?  Even if what you saw looked like hell?  Or worse?”

“. . . in Marbury there’s no doubt about the nature of things: good and evil, or guild and innocence, for example.  Not like here, where you could be sitting in the park next to a doctor or someone and not have any idea what a sick and dangerous sonofabitch he really is.” 


I read this book as a part of the Andrew Smith Saturdays event, hosted by Smash Attack , Not Now I’m Reading, Lady Reader’s Bookstuff and Roof Beam Reader

 

There is a read-along of The Marbury Lens currently taking place at Smash Attack Reads

The sequel to The Marbury Lens (Passenger) will be released on October 2nd, and I will definitely be getting a copy!

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Book Review, Dystopia, Fiction, Horor, Japanese, Koushun Takami, Politics, Pop Culture, Sociology, Violence

Review: Battle Royale by Koushun Takami

Battle Royale by Koushun Takami

Final Verdict: 3.25 out of 4.0

YTD: 25


Plot/Story:
3 – Plot/Story is interesting & believable.

Every year, in the Republic of East Asia, one 3rd-year Junior High class, made up of 15-year olds, is selected at random to participate in a Battle Royal – an epic fight to the death, where the final student to survive is crowned the winner.  The rationale for this yearly “program” is that the totalitarian government uses the events as a learning exercise for their military but, in reality, it is simply a way of generating fear and total devotion to the government.  The kids believe they are on a school trip, but as they are journeying via bus, a sleeping agent is released and everyone wakes up inside a classroom, where they discover they have been collared with an electronic device which not only monitors their whereabouts but will also explode if they try to escape or are caught in certain “forbidden zones” on the island where they have been relocated. The kids each get one bag of supplies, including one random weapon (ranging from simple instruments like a sharp stick or ice pick, to hand grenades and even a machine gun).  Suddenly, these classmates and friends are pitted against each other – some become killers out of fear, some because they were destined to be all along, and others only take lives while trying to save their own. 


Characterization:
3 – Characters well-developed.

There is a wide range of characters in this story, which is necessary with a cast of more than 40 people (42 students, initially, plus their schoolmaster, the game director, security guards, parents, etc.).  While there is a lack of depth in the more “evil” of characters (those like Kazuo and Mitsuko who are soulless and violent for the sake of being violent), there are certain characters who are truly interesting to watch, and who the reader might root for, such as Shinji, the sweet and brilliant computer nerd who has a plan to escape, and Shogo, the boy who seems a bit older than the rest and who has incredible secrets.  The two main characters, Noriko and Shuya, develop well over the course of the story – they grow somewhat as individuals and also as a couple (and, with Shogo, as a team).  The varied responses and ways of “playing the game” are reflected well in the diverse types of personalities present in this group of school kids, which makes a sometimes unbelievable plot feel more realistic and natural. 


Prose/Style:
3 – Satisfactory Prose/Style, conducive to the Story.

The story reads somewhat like an action movie-meets manga/graphic novel.  It is, at times, ridiculously over-the-top and cheesy.  Some of the dialogue, particularly the internal dialogue, is silly and very much “Japanese Pop” in nature.  The dialogue felt, at times, stiff, unnatural, and not at all in keeping with the age level of these kids or with the nature of the story which is quite dark, but which sometimes feels self-parodied (as if the writer sometimes felt self-conscious about his own seriousness, or lack thereof). Still, the book is appropriately fast-paced and the breaking up of chapters to focus on different characters is interesting in that it allows the reader an inside-look at everyone involved.  Keeping the book narrated in the third-person also means that the reader does not need to rely too heavily on a possibly flawed narrator.  The book’s structure might be its greatest achievement, as it is extremely difficult to care about characters in a book whose point-of-view, so to speak, changes on a constant basis.  There was some choppiness and grammar/spelling errors due, in part, to the translation – but which should have been caught and corrected during the editing process. 


Additional Elements: Setting, Symbols/Motifs, Resolution, etc.
4 – Additional elements improve and advance the story.

First of all, it must be said that the similarities between this book and The Hunger Games trilogy by Suzanne Collins (which came after Battle Royale) are prevalent enough that it would be irresponsible to ignore them.  From the premise itself, to the idea of trackers, from the importance of the bird call to the inclusion of “bags of supplies” for the contestants, from betting on winners to televising the results, from manipulating the game to discourage participants from being idle to awarding the winner a lifetime pension and national fame, the similarities go on and on.  The primary difference, though, is that the Battle Royale game is seen as a military training necessity for Greater East Asia, where as the Hunger Games are specifically meant to be a reminder to the districts of how the Capitol punishes disobedience and disloyalty.  Slim difference.  That being said, the primary idea (which has been retold many times by many authors in many different forms, by now) is brilliant and original.  Although the author does not mention it, it would be hard not to see some minor influence, at least, from The Lord of the Flies.  The study of human nature, group dynamics, and survival instincts by witnessing the actions of teenagers isolated on an inescapable island – of course the influence is there; however, the important distinction is that these children did not land on the island by mistake, they were kidnapped and are being manipulated by their government and their elders.  This says just as much about society and politics as the microcosm of Golding’s island did.  The influence of action films and rock music, too are clear – both in the themes of the story and in its structure; for example, the main character and two main supporting characters (one who aids the main character, the other who is hunting him) are directly inspired by the movie Terminator 2.  The questioning of blind obedience to authority, the themes of oppression, fear, trust, isolation, and the dangers of totalitarian governments and violent Nationalism are all explored and effective.


Suggested Reading for:
Age Level: High School +
Interest: Pop Culture, Youth Violence, Survival of the Fittest, Fight to the Death, Action, Humanity, Politics, Society, Japanese fiction, Dystopia.


Quotes:

“And so his choice to reduce the numbers of “the enemy” as efficiently as possible wasn’t motivated by rational thoughts but instead by a deeper, primal fear of death.”

“Please live. Talk, think, act. And sometimes listen to music . . . look at paintings, allow yourself to be moved.  Laugh a lot, and at times, cry. And if you find a wonderful girl, then you go for her and love her.”

“It’s not a bad thing to be loved.”

“Their two bodies danced in the air beyond the cliff, their hands still clasped together, the black sea under them.”

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